How can you get “lucky” when you can “control” the randomness? Your lack of logic is truly astounding: I was under the impression that the Quake community was for more mature than the CS community. When you get better, you learn to control the recoil, meaning you’ll be able to hold down your button and still get your bullets to go where you want them to go. Telefrags are not random. Yes, its the technique where cs players fight with the game instead of each other.
However, luck is present in cs in every single firefight. No-one waits ms between each shot. But you say so yourself that “Sometimes you can also get lucky frags. It should be fairly easy to produce. It’s user input as you mentioned. This example is a best-case scenerio with 2 static players. Have 2 players stand completely still about m from each other. Not Logged In Login Register.
Every goddamn frag in this has been done a gazillion times.
I was under the impression that the Quake community was for more mature than the CS community. Sometimes you can also get lucky frags. Respawns on the other hand CAN be game deciding which I wrote in It’s not about my lack of logic, it’s about your lack of knowledge: Also, why aren’t the kills lucky?
This isn’t the case though, and it’s usually mousesportw same teams at the top, with mousespotrs or two above the rest. I see theres something new in the playlist e.
Show them an average Q3 movie and the best CS movie. The picture was obviously there to show he got a hs with his crosshair below the guy, and I explained why your post was retarded, especially since in that particular action he followed a typical pattern to control the recoil.
In q3 your shaft WILL hit where you wicker, every time, regardless whether you’re seicker. However, substitute usp with deagle if usp is one of the least random weapons by cs standards.
I guess you can test the amount of “control” you have in cs rather easily: What a fs boring gay ass game cs is. B No matter how “pro” you are you cannot eliminate randomness, since it is outside your control. I know the part you’re referring to, and this is called recoil control. In cs your shots will NOT always hit where you’re aiming, hence identical input will not produce identical output.
Holy shit is it obvious day at stupid camp? Or if you already have an account: Yes, you could get lucky because of the game and you could get lucky because of player input.
Not bad of a movie! Posthumus – Nara it’s in the credits, stoopid. Not Logged In Login Register. Why exactly mivhael you asking for that when I said all the bullets wouldn’t go into the same square pixel? Ruination n1 even though it’s from Telefrags are not random.
Pros limit the effect this randomness will have using the techniques you mentionbut you can never nullify the randomness.
Yes, its the technique where cs players fight with the game instead of each other.
ESR – Mousesports – CS movie out
How can you claim that there is no randomness involved when you’ve said multiple times that you can get lucky shots? Replace “shots” by “frags” and think of a telefrag in Q3. I never disagreed on that. I stated multiple times that it did not have the impact on matches that you said it had. Quake is so much better. Edited by MassMan at There’s no lucky kill thanks to weickker recoil not being controlled.
Your lack of logic is truly astounding: The part that the players can’t control about the recoil plays such mousespirts limited role in kills at a pro level that it has virtually no impact. D You clearly state that bullets will not hit the same place every time hence, random. Your logic is flawed btw.
Have 2 players stand completely still about m from each other. What I said still stands moysesports, what you wrote was idiotic. No-one waits ms between each shot.